I tried my first NURBS modeling last night in a demo of Rhino, and it took me like 2 hours to churn out this piece of shit
[link]
If you cant tell which you shouldnt be able to, its sposed to be the beginning of the pod shape for that space craft i am creating, i used a scanned drawn image as a guide and it didnt exactly help...
I am going to keep perservering because i think i can get it, but are there any tips you people can give me within reguards to modeling? Thanks a heap =]
~Halo
Devious Comments
If you cant tell which you shouldnt be able to, its sposed to be the beginning of the pod shape for that space craft i am creating, i used a scanned drawn image as a guide and it didnt exactly help...
I am going to keep perservering because i think i can get it, but are there any tips you people can give me within reguards to modeling? Thanks a heap =]
~Halo
silver lining: at least you got a good start on cloth
--
what is frostytomato?
gallery [link]
i luv me nurbs... now spline patching, i still cant get a good handle on that. i can do it, but it takes me longer then it should...
--
"I'm a leaf on the wind... watch how I soar..."
--
who doesnt love wood?
--
if you can read this, it's already too late
To be frank, Now that sub-d polygon meshes have emerged I don't care to go boack. The only thing I miss about nurbs is the ability to trim with curves and project to or extract curves from the surface.
--
[website] - [link]
[devpage] - [link]
Previous Page123 Next Page