deviant ART

*painters:iconpainters:

a club for traditional painters  

NURBS Modeling is hard :(

~halogen:iconhalogen: Jul 9, 2002, 6:01:54 PM
I tried my first NURBS modeling last night in a demo of Rhino, and it took me like 2 hours to churn out this piece of shit [link]

If you cant tell which you shouldnt be able to, its sposed to be the beginning of the pod shape for that space craft i am creating, i used a scanned drawn image as a guide and it didnt exactly help...

I am going to keep perservering because i think i can get it, but are there any tips you people can give me within reguards to modeling? Thanks a heap =]

~Halo

Devious Comments

love 0 0 joy 0 0 wow 0 0 mad 0 0 sad 0 0 fear 0 0 neutral 0 0

~halogen:iconhalogen: Jul 9, 2002, 6:01:54 PM
I tried my first NURBS modeling last night in a demo of Rhino, and it took me like 2 hours to churn out this piece of shit [link]

If you cant tell which you shouldnt be able to, its sposed to be the beginning of the pod shape for that space craft i am creating, i used a scanned drawn image as a guide and it didnt exactly help...

I am going to keep perservering because i think i can get it, but are there any tips you people can give me within reguards to modeling? Thanks a heap =]

~Halo
~kuso:iconkuso: Jul 9, 2002, 6:14:53 PM
looks good....kind of like a car cover for your pod :)

silver lining: at least you got a good start on cloth

--
what is frostytomato? :bulletpurple: [link]

gallery [link]
~project9:iconproject9: Jul 9, 2002, 6:17:55 PM
for organic modelling that's the way to go, too bad i don't find myself too confortable modelling with patches.
~lightningbolt:iconlightningbolt: Jul 9, 2002, 6:19:29 PM
It's not hard per se, just a steep learning curve ;-) keep it up :-)
~arrghman:iconarrghman: Jul 9, 2002, 8:17:26 PM
im with lightningbolt... once you get the hang of it, it gets easy pretty quick

i luv me nurbs... now spline patching, i still cant get a good handle on that. i can do it, but it takes me longer then it should...

--
"I'm a leaf on the wind... watch how I soar..."
!werdna:iconwerdna: Jul 9, 2002, 8:32:36 PM
wha? no it isnt?!?

--
who doesnt love wood?
`altermind:iconaltermind: Jul 9, 2002, 11:04:39 PM
mwhahahahahaha...... nurbs is dead easy :)
~joeynickel:iconjoeynickel: Jul 9, 2002, 11:08:46 PM
I agree with you, I'm still lurning NURBS (and will for the next hundred years). Oh, I even learn working with Polygons as well :-) But as I advanced a little in using NURBS, it's quite a good way of modeling. I really like it. And my scenes do not have 1.5 GB after being loaded into memory anymore :-) Therefor my first try to render something caused Maya to stop it because I turned tesselation up like crazy. 3 GB of total memory used was a little too much for Maya :-) But......now I've learned that too ;-)

--
if you can read this, it's already too late :bye: :sprint:
*matic:iconmatic: Jul 10, 2002, 9:46:46 AM
I learned nurbs from the start, since there really wasn't much else out there for organic characters at the time. You're right, it really takes a different way of thinking. At least now there are decent tools for making branches and the like.

To be frank, Now that sub-d polygon meshes have emerged I don't care to go boack. The only thing I miss about nurbs is the ability to trim with curves and project to or extract curves from the surface.

--
[website] - [link]
[devpage] - [link]